

So rather than be worried about Elite or No Man’s Sky, I welcome them. In the nineties there was plenty of room for multiple Space Sims and there is no reason that still can’t be the case now! I’ve always maintained that we aren’t a success if we just make a game part of the reason that I came back from film was to build a game in a genre I loved and hopefully remind people how amazing it is to lose yourself in another universe, adventuring amongst the stars. David and I promoted each other’s projects during our respective crowd funding periods because we both believe that the world is better off with more PC games and even better off with more space games. I know that many Star Citizen backers imagine there to be an intense competition between our game and Elite, but nothing could be further from the truth. I’m looking forward to taking a little bit of time off of Star Citizen during the holidays and firing up the finished version of E:D.

I have been a supporter of the Elite reboot since day one, and am thrilled to see it become a reality. I would like to congratulate David Braben and the entire team at Frontier Developments on this week’s launch of Elite: Dangerous.
